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Am 31.01.2010 wird endlich die Beta 1.04 veröffentlicht. Es wird wieder einige Änderungen geben und wir dürfen sehr gespannt sein.
Verkürzter Changelog:
* Added classic 1.6-style wall impact effects: orange sparks, white puffs, and black flecks * Added fleck scaling: black flecks scale properly according to distance (up to 5200 units) * Added option for white, black, or white/black hybrid smoke puff * Optimized wall impact effect system for maximum fps and computer performance
* Added functionality for 1.6-style weapon origins: cl_classic_origins 0/1 and in CSPromod options tab * Altered muzzle flash behavior to match 1.6 and Source-style weapon origins * Added custom, high-resolution muzzle flashes with appropriate shape, size and positioning * Added the option to disable the Source Engine's viewmodel turning lag * Added the ejecting brass (shell casings) viewmodel effect for all weapons
* Added 1.6-style weapon bob * Controlled by velocity ramp-down only, not by overall distance for walking/crouching * 3% eye offset bob synchronized to match the weapon bob on the same scaling
* Completely reworked gravity, friction, bounce and stop time behavior to match 1.6 * Horizontal angle origin with CS 1.6 style animation and fixed single point origin size * Hard-coded grenade pull-back time and lowered it to .5 secs to enable 1.6-style double flashes * Adjusted HE grenade damage radius to match CS 1.6 values * Adjusted HE grenade damage to penetrate walls and brushes * Added smoke puff and two sets of sparks to flashbang explosion point * Tweaked flashbang blindness effect to properly cover all HUD elements * Adjusted smoke grenade effect to be unaffected by in-map lighting * Fine-tuned smoke grenade effect to remain balanced both inside and outside of the cloud * Adjusted smoke blindness effect to mimic CS 1.6 * Adjusted double smoke blindness to 98% when within both clouds
Und noch vieles mehr. Den genaueren Changelog könnt ihr auf cspromod.com nachlesen.
Euer team.balanCe
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